D3 Cache Drops



Act 1

* Mad Monarch’s Scepter – 1h mace – After killing 10 enemies, you release a Poison Nova that deals 1050–1400% weapon damage as Poison to enemies within 30 yards
* Ring of Royal Grandeur – Reduces the number of items needed for set bonuses by 1 (to a minimum of 2)
* Pauldrons of the Skeleton King – When receiving fatal damage, there is a chance that you are instead restored to 25% of maximum Life and cause nearby enemies to flee in fear
* Golden Gorget of Leoric Amulet – After earning a massacre bonus, 4–6 Skeletons are summoned to fight by your side for 10 seconds
* Sanguinary Vambraces bracers – Chance on being hit to deal 1000% of your Thorns damage to nearby enemies

Act 2

* Cloak of Deception – DH cloak – Enemy missiles sometimes pass through you harmlessly
* Illusionary Boots – you may move unhindered through enemies
* Gloves of Worship – Shrine effects last for 10 minutes
* covens criterion- You take 50-60% less damage from blocked attacks

Act 3

* Burst of Wrath – 2h axe – Killing enemies and destroying objects has a chance to grant 20% of your maximum primary resource
* Boots of Disregard – Gain 500 Life Regeneration per second for each second you stand still. This effect stacks up to 8 times
* Pride’s Fall helm – Your Resource costs are reduced by 30% after not taking damage for 5 seconds
* Envious Blade dagger – Gain 100% Critical Hit Chance against enemies at full health
* Insatiable Belt – Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times
* Overwhelming Desire amulet- Chance on hit to charm the enemy. While charmed, the enemy takes 35% more damage

Act 4

* All of the legendary items drop in Act 4 – If you want a specific legendary, I’d advise against farming act4 as the chance is diluted by all other possible legendary item drops.

Act 5

* Death’s Bargain pants – Gain an aura of death that deals 750-1000% of your Life per Second to enemies within 20 yards. You no longer regenerate Life
* Soulsmasher 2h – When you kill an enemy, it explodes for 500% of your life per kill as damage to all enemies within 20 yards, you no longer benefit from your life per kill
* Helltrapper – 7–10% chance on hit to summon a Spike Trap, Caltrops or Sentry
* Salvation shield – Blocked attacks heal you and your allies for the amount blocked
* Pandemonium Loop – Enemies slain while Feared die in a bloody explosion and cause other nearby enemies